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Maneuver Decision-Making Through Automatic Curriculum Reinforcement Learning Without Handcrafted Reward functions

arXiv 2307.06152 ↗First posted 12 Jul 2023cs.AI cs.LG cs.ROcited by 0

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Abstract (arXiv)

Maneuver decision-making is the core of unmanned combat aerial vehicle for autonomous air combat. To solve this problem, we propose an automatic curriculum reinforcement learning method, which enables agents to learn effective decisions in air combat from scratch. The range of initial states are used for distinguishing curricula of different difficulty levels, thereby maneuver decision is divided into a series of sub-tasks from easy to difficult, and test results are used to change sub-tasks. As sub-tasks change, agents gradually learn to complete a series of sub-tasks from easy to difficult, enabling them to make effective maneuvering decisions to cope with various states without the need to spend effort designing reward functions. The ablation studied show that the automatic curriculum learning proposed in this article is an essential component for training through reinforcement learning, namely, agents cannot complete effective decisions without curriculum learning. Simulation experiments show that, after training, agents are able to make effective decisions given different states, including tracking, attacking and escaping, which are both rational and interpretable.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 35 references that are in the map. First posted on arXiv 12 Jul 2023.

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15 of 35 references.

References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015Trust Region Policy Optimizationcited by 2,503
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  4. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  5. 2017Automated Curriculum Learning for Neural Networkscited by 251
  6. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  7. 2017Teacher-Student Curriculum Learningcited by 197
  8. 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
  9. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
  10. 2020Automatic Curriculum Learning through Value Disagreementcited by 86
  11. 2022Curriculum Reinforcement Learning using Optimal Transport via Gradual Domain Adaptationcited by 28
  12. 2022Robust Deep Reinforcement Learning through Bootstrapped Opportunistic Curriculumcited by 15
3 more
  1. 2021Coarse-to-Fine Curriculum Learningcited by 9
  2. 2022Supervised Machine Learning for Effective Missile Launch Based on Beyond Visual Range Air Combat Simulationscited by 4
  3. 2020A Differential Game Approach for Beyond Visual Range Tacticscited by 2

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