mlsanityData to 14 Oct 2026

Dynamic Observation Policies in Observation Cost-Sensitive Reinforcement Learning

arXiv 2307.02620 ↗First posted 5 Jul 2023cs.LG cs.AIcited by 3

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Abstract (arXiv)

Reinforcement learning (RL) has been shown to learn sophisticated control policies for complex tasks including games, robotics, heating and cooling systems and text generation. The action-perception cycle in RL, however, generally assumes that a measurement of the state of the environment is available at each time step without a cost. In applications such as materials design, deep-sea and planetary robot exploration and medicine, however, there can be a high cost associated with measuring, or even approximating, the state of the environment. In this paper, we survey the recently growing literature that adopts the perspective that an RL agent might not need, or even want, a costly measurement at each time step. Within this context, we propose the Deep Dynamic Multi-Step Observationless Agent (DMSOA), contrast it with the literature and empirically evaluate it on OpenAI gym and Atari Pong environments. Our results, show that DMSOA learns a better policy with fewer decision steps and measurements than the considered alternative from the literature.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 9 of its 26 references that are in the map. First posted on arXiv 5 Jul 2023.

Builds on

9 of 26 references.

References · 9

  1. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  2. 2016OpenAI Gymcited by 1,736
  3. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  4. 2015Prioritized Experience Replaycited by 1,099
  5. 2017Learning to Repeat: Fine Grained Action Repetition for Deep Reinforcement Learningcited by 39
  6. 2020Active Measure Reinforcement Learning for Observation Cost Minimizationcited by 17
  7. 2020Controlled Online Optimization Learning (COOL): Finding the ground state of spin Hamiltonians with reinforcement learningcited by 14
  8. 2021Scientific Discovery and the Cost of Measurement -- Balancing Information and Cost in Reinforcement Learningcited by 4
  9. 2023ChemGymRL: An Interactive Framework for Reinforcement Learning for Digital Chemistrycited by 3

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Citing papers per year: 2025: 3.

3 papers.