GBSD: Generative Bokeh with Stage Diffusion
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
The bokeh effect is an artistic technique that blurs out-of-focus areas in a photograph and has gained interest due to recent developments in text-to-image synthesis and the ubiquity of smart-phone cameras and photo-sharing apps. Prior work on rendering bokeh effects have focused on post hoc image manipulation to produce similar blurring effects in existing photographs using classical computer graphics or neural rendering techniques, but have either depth discontinuity artifacts or are restricted to reproducing bokeh effects that are present in the training data. More recent diffusion based models can synthesize images with an artistic style, but either require the generation of high-dimensional masks, expensive fine-tuning, or affect global image characteristics. In this paper, we present GBSD, the first generative text-to-image model that synthesizes photorealistic images with a bokeh style. Motivated by how image synthesis occurs progressively in diffusion models, our approach combines latent diffusion models with a 2-stage conditioning algorithm to render bokeh effects on semantically defined objects. Since we can focus the effect on objects, this semantic bokeh effect is more versatile than classical rendering techniques. We evaluate GBSD both quantitatively and qualitatively and demonstrate its ability to be applied in both text-to-image and image-to-image settings.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 39 of its 68 references that are in the map. First posted on arXiv 14 Jun 2023.
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