Population-Based Evolutionary Gaming for Unsupervised Person Re-identification
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Abstract (arXiv)
Unsupervised person re-identification has achieved great success through the self-improvement of individual neural networks. However, limited by the lack of diversity of discriminant information, a single network has difficulty learning sufficient discrimination ability by itself under unsupervised conditions. To address this limit, we develop a population-based evolutionary gaming (PEG) framework in which a population of diverse neural networks is trained concurrently through selection, reproduction, mutation, and population mutual learning iteratively. Specifically, the selection of networks to preserve is modeled as a cooperative game and solved by the best-response dynamics, then the reproduction and mutation are implemented by cloning and fluctuating hyper-parameters of networks to learn more diversity, and population mutual learning improves the discrimination of networks by knowledge distillation from each other within the population. In addition, we propose a cross-reference scatter (CRS) to approximately evaluate re-ID models without labeled samples and adopt it as the criterion of network selection in PEG. CRS measures a model's performance by indirectly estimating the accuracy of its predicted pseudo-labels according to the cohesion and separation of the feature space. Extensive experiments demonstrate that (1) CRS approximately measures the performance of models without labeled samples; (2) and PEG produces new state-of-the-art accuracy for person re-identification, indicating the great potential of population-based network cooperative training for unsupervised learning.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 53 of its 99 references that are in the map. First posted on arXiv 8 Jun 2023.
Builds on
53 of 99 references.
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Citing papers per year: 2023: 2; 2024: 2; 2025: 1.
5 papers.
- 2024An Open-World, Diverse, Cross-Spatial-Temporal Benchmark for Dynamic Wild Person Re-Identificationcited by 4
- 2023Adversarial Self-Attack Defense and Spatial-Temporal Relation Mining for Visible-Infrared Video Person Re-Identificationcited by 3
- 2025Relevance Isn't All You Need: Scaling RAG Systems With Inference-Time Compute Via Multi-Criteria Rerankingcited by 3
- 2024Fourier-based Action Recognition for Wildlife Behavior Quantification with Event Camerascited by 2
- 2023Large-scale Fully-Unsupervised Re-Identificationcited by 1
- 2025Relevance Isn't All You Need: Scaling RAG Systems With Inference-Time Compute Via Multi-Criteria Reranking14 Mar 2025
- 2024Fourier-based Action Recognition for Wildlife Behavior Quantification with Event Cameras9 Oct 2024
- 2024An Open-World, Diverse, Cross-Spatial-Temporal Benchmark for Dynamic Wild Person Re-Identification22 Mar 2024
- 2023Large-scale Fully-Unsupervised Re-Identification26 Jul 2023
- 2023Adversarial Self-Attack Defense and Spatial-Temporal Relation Mining for Visible-Infrared Video Person Re-Identification8 Jul 2023