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Augmenting Character Designers Creativity Using Generative Adversarial Networks

arXiv 2305.18387 ↗First posted 28 May 2023cs.HC cs.CV cs.LGcited by 0

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Abstract (arXiv)

Recent advances in Generative Adversarial Networks (GANs) continue to attract the attention of researchers in different fields due to the wide range of applications devised to take advantage of their key features. Most recent GANs are focused on realism, however, generating hyper-realistic output is not a priority for some domains, as in the case of this work. The generated outcomes are used here as cognitive components to augment character designers creativity while conceptualizing new characters for different multimedia projects. To select the best-suited GANs for such a creative context, we first present a comparison between different GAN architectures and their performance when trained from scratch on a new visual characters dataset using a single Graphics Processing Unit. We also explore alternative techniques, such as transfer learning and data augmentation, to overcome computational resource limitations, a challenge faced by many researchers in the domain. Additionally, mixed methods are used to evaluate the cognitive value of the generated visuals on character designers agency conceptualizing new characters. The results discussed proved highly effective for this context, as demonstrated by early adaptations to the characters design process. As an extension for this work, the presented approach will be further evaluated as a novel co-design process between humans and machines to investigate where and how the generated concepts are interacting with and influencing the design process outcome.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 33 references that are in the map. First posted on arXiv 28 May 2023.

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18 of 33 references.

References · 18

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6 more
  1. 2017Generative Adversarial Networks: An Overviewcited by 588
  2. 2018A Survey on Deep Transfer Learningcited by 417
  3. 2015A note on the evaluation of generative modelscited by 291
  4. 2022Generated Faces in the Wild: Quantitative Comparison of Stable Diffusion, Midjourney and DALL-E 2cited by 55
  5. 2019Sparse Generative Adversarial Networkcited by 8
  6. 2021Belief Propagation as Diffusioncited by 2

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