Strategy Extraction in Single-Agent Games
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Abstract (arXiv)
The ability to continuously learn and adapt to new situations is one where humans are far superior compared to AI agents. We propose an approach to knowledge transfer using behavioural strategies as a form of transferable knowledge influenced by the human cognitive ability to develop strategies. A strategy is defined as a partial sequence of events - where an event is both the result of an agent's action and changes in state - to reach some predefined event of interest. This information acts as guidance or a partial solution that an agent can generalise and use to make predictions about how to handle unknown observed phenomena. As a first step toward this goal, we develop a method for extracting strategies from an agent's existing knowledge that can be applied in multiple contexts. Our method combines observed event frequency information with local sequence alignment techniques to find patterns of significance that form a strategy. We show that our method can identify plausible strategies in three environments: Pacman, Bank Heist and a dungeon-crawling video game. Our evaluation serves as a promising first step toward extracting knowledge for generalisation and, ultimately, transfer learning.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 21 references that are in the map. First posted on arXiv 22 May 2023.
Builds on
7 of 21 references.
References · 7
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2016OpenAI Gymcited by 1,736
- 2019Using Natural Language for Reward Shaping in Reinforcement Learningcited by 114
- 2018Investigating Human Priors for Playing Video Gamescited by 39
- 2019Learning from Trajectories via Subgoal Discoverycited by 28
- 2022Abstraction for Deep Reinforcement Learningcited by 19
- 2020Learning to Play Sequential Games versus Unknown Opponentscited by 18
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Citing papers per year: 2023: 1.
1 paper.
- 2023Diverse, Top-k, and Top-Quality Planning Over Simulatorscited by 3
- 2023Diverse, Top-k, and Top-Quality Planning Over Simulators25 Aug 2023