mlsanityData to 7 Oct 2026

Scale-Adaptive Balancing of Exploration and Exploitation in Classical Planning

arXiv 2305.09840 ↗First posted 16 May 2023cs.AIcited by 4

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Abstract (arXiv)

Balancing exploration and exploitation has been an important problem in both game tree search and automated planning. However, while the problem has been extensively analyzed within the Multi-Armed Bandit (MAB) literature, the planning community has had limited success when attempting to apply those results. We show that a more detailed theoretical understanding of MAB literature helps improve existing planning algorithms that are based on Monte Carlo Tree Search (MCTS) / Trial Based Heuristic Tree Search (THTS). In particular, THTS uses UCB1 MAB algorithms in an ad hoc manner, as UCB1's theoretical requirement of fixed bounded support reward distributions is not satisfied within heuristic search for classical planning. The core issue lies in UCB1's lack of adaptations to the different scales of the rewards. We propose GreedyUCT-Normal, a MCTS/THTS algorithm with UCB1-Normal bandit for agile classical planning, which handles distributions with different scales by taking the reward variance into consideration, and resulted in an improved algorithmic performance (more plans found with less node expansions) that outperforms Greedy Best First Search and existing MCTS/THTS-based algorithms (GreedyUCT,GreedyUCT*).

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 7 of its 67 references that are in the map. First posted on arXiv 16 May 2023.

Builds on

7 of 67 references.

References · 7

  1. 2016Simple Bayesian Algorithms for Best Arm Identificationcited by 116
  2. 2019Learning Domain-Independent Planning Heuristics with Hypergraph Networkscited by 50
  3. 2020Generalized Planning With Deep Reinforcement Learningcited by 35
  4. 2017Action Schema Networks: Generalised Policies with Deep Learningcited by 32
  5. 2014Bandit Algorithms for Tree Searchcited by 25
  6. 2016Learning to Rank for Synthesizing Planning Heuristicscited by 22
  7. 2021Reinforcement Learning for Classical Planning: Viewing Heuristics as Dense Reward Generatorscited by 21

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Citing papers per year: 2024: 1; 2025: 3.

4 papers.