Extreme Value Monte Carlo Tree Search for Classical Planning
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Abstract (arXiv)
Despite being successful in board games and reinforcement learning (RL), Monte Carlo Tree Search (MCTS) combined with Multi Armed Bandits (MABs) has seen limited success in domain-independent classical planning until recently. Previous work (Wissow and Asai 2024) showed that UCB1, designed for bounded rewards, does not perform well as applied to cost-to-go estimates in classical planning, which are unbounded in R, and showed improved performance using a Gaussian reward MAB instead. This paper further sharpens our understanding of ideal bandits for planning tasks. Existing work has two issues: first, Gaussian MABs under-specify the support of cost-to-go estimates as (-∞,∞), which we can narrow down. Second, Full Bellman backup (Schulte and Keller 2014), which backpropagates sample max/min, lacks theoretical justification. We use Peaks-Over-Threashold Extreme Value Theory to resolve both issues at once, and propose a new bandit algorithm (UCB1-Uniform). We formally prove its regret bound and empirically demonstrate its performance in classical planning.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 4 of its 59 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
4 of 59 references.
References · 4
- 2023On Using Admissible Bounds for Learning Forward Search Heuristicscited by 5
- 2023Scale-Adaptive Balancing of Exploration and Exploitation in Classical Planningcited by 4
- 2015An Asymptotically Optimal Policy for Uniform Bandits of Unknown Supportcited by 3
- 2022Materials Discovery using Max K-Armed Banditcited by 3
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Citing papers per year: 2025: 1.
1 paper.