mlsanityData to 7 Oct 2026

Estimation of control area in badminton doubles with pose information from top and back view drone videos

arXiv 2305.04247 ↗First posted 7 May 2023cs.CVcited by 5

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Abstract (arXiv)

The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and minimizing opponents' scoring opportunities. The analysis of such teamwork plays a vital role in understanding the dynamics of the game. However, previous studies have primarily focused on analyzing and assessing singles players without considering occlusion in broadcast videos. These studies have relied on discrete representations, which involve the analysis and representation of specific actions (e.g., strokes) or events that occur during the game while overlooking the meaningful spatial distribution. In this work, we present the first annotated drone dataset from top and back views in badminton doubles and propose a framework to estimate the control area probability map, which can be used to evaluate teamwork performance. We present an efficient framework of deep neural networks that enables the calculation of full probability surfaces. This framework utilizes the embedding of a Gaussian mixture map of players' positions and employs graph convolution on their poses. In the experiment, we verify our approach by comparing various baselines and discovering the correlations between the score and control area. Additionally, we propose a practical application for assessing optimal positioning to provide instructions during a game. Our approach offers both visual and quantitative evaluations of players' movements, thereby providing valuable insights into doubles teamwork. The dataset and related project code is available at https://github.com/Ning-D/Drone_BD_ControlArea

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 13 of its 39 references that are in the map. First posted on arXiv 7 May 2023.

Builds on

13 of 39 references.

References · 13

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2021ByteTrack: Multi-Object Tracking by Associating Every Detection Boxcited by 812
  3. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  4. 2020SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videoscited by 129
  5. 2020Unsupervised Learning of Image Segmentation Based on Differentiable Feature Clusteringcited by 61
  6. 2020TTNet: Real-time temporal and spatial video analysis of table tenniscited by 35
  7. 2019TrackNet: A Deep Learning Network for Tracking High-speed and Tiny Objects in Sports Applicationscited by 33
  8. 2021Temporally-Aware Feature Pooling for Action Spotting in Soccer Broadcastscited by 30
  9. 2021Spatio-Contextual Deep Network Based Multimodal Pedestrian Detection For Autonomous Drivingcited by 25
  10. 2021Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimationcited by 23
  11. 2020SoccerMap: A Deep Learning Architecture for Visually-Interpretable Analysis in Soccercited by 17
  12. 2017Towards Structured Analysis of Broadcast Badminton Videoscited by 15
1 more
  1. 2019CoachAI: A Project for Microscopic Badminton Match Data Collection and Tactical Analysiscited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 2.

5 papers.