Clothes Grasping and Unfolding Based on RGB-D Semantic Segmentation
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Abstract (arXiv)
Clothes grasping and unfolding is a core step in robotic-assisted dressing. Most existing works leverage depth images of clothes to train a deep learning-based model to recognize suitable grasping points. These methods often utilize physics engines to synthesize depth images to reduce the cost of real labeled data collection. However, the natural domain gap between synthetic and real images often leads to poor performance of these methods on real data. Furthermore, these approaches often struggle in scenarios where grasping points are occluded by the clothing item itself. To address the above challenges, we propose a novel Bi-directional Fractal Cross Fusion Network (BiFCNet) for semantic segmentation, enabling recognition of graspable regions in order to provide more possibilities for grasping. Instead of using depth images only, we also utilize RGB images with rich color features as input to our network in which the Fractal Cross Fusion (FCF) module fuses RGB and depth data by considering global complex features based on fractal geometry. To reduce the cost of real data collection, we further propose a data augmentation method based on an adversarial strategy, in which the color and geometric transformations simultaneously process RGB and depth data while maintaining the label correspondence. Finally, we present a pipeline for clothes grasping and unfolding from the perspective of semantic segmentation, through the addition of a strategy for grasp point selection from segmentation regions based on clothing flatness measures, while taking into account the grasping direction. We evaluate our BiFCNet on the public dataset NYUDv2 and obtained comparable performance to current state-of-the-art models. We also deploy our model on a Baxter robot, running extensive grasping and unfolding experiments as part of our ablation studies, achieving an 84% success rate.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 18 of its 40 references that are in the map. First posted on arXiv 5 May 2023.
Builds on
18 of 40 references.
References · 18
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6 more
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