mlsanityData to 7 Oct 2026

Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution

arXiv 2305.03216 ↗First posted 5 May 2023cs.GR cs.AIcited by 0

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Abstract (arXiv)

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely approximates that of a reference-quality off-line simulator with much higher resolution (26x element count in our examples) and accurate physical modeling. Our approach is rooted in our ability to construct - via simulation - a training set of paired frames, from the low- and high-resolution simulators respectively, that are in semantic correspondence with each other. We use face animation as an exemplar of such a simulation domain, where creating this semantic congruence is achieved by simply dialing in the same muscle actuation controls and skeletal pose in the two simulators. Our proposed neural network super-resolution framework generalizes from this training set to unseen expressions, compensates for modeling discrepancies between the two simulations due to limited resolution or cost-cutting approximations in the real-time variant, and does not require any semantic descriptors or parameters to be provided as input, other than the result of the real-time simulation. We evaluate the efficacy of our pipeline on a variety of expressive performances and provide comparisons and ablation experiments for plausible variations and alternatives to our proposed scheme.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 31 of its 105 references that are in the map. First posted on arXiv 5 May 2023.

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31 of 105 references.

References · 31

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