SURFSUP: Learning Fluid Simulation for Novel Surfaces
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Abstract (arXiv)
Modeling the mechanics of fluid in complex scenes is vital to applications in design, graphics, and robotics. Learning-based methods provide fast and differentiable fluid simulators, however most prior work is unable to accurately model how fluids interact with genuinely novel surfaces not seen during training. We introduce SURFSUP, a framework that represents objects implicitly using signed distance functions (SDFs), rather than an explicit representation of meshes or particles. This continuous representation of geometry enables more accurate simulation of fluid-object interactions over long time periods while simultaneously making computation more efficient. Moreover, SURFSUP trained on simple shape primitives generalizes considerably out-of-distribution, even to complex real-world scenes and objects. Finally, we show we can invert our model to design simple objects to manipulate fluid flow.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 20 of its 33 references that are in the map. First posted on arXiv 13 Apr 2023.
Builds on
20 of 33 references.
References · 20
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
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- 2020MeshSDF: Differentiable Iso-Surface Extractioncited by 112
8 more
- 2018Flexible Neural Representation for Physics Predictioncited by 91
- 2020DualSDF: Semantic Shape Manipulation using a Two-Level Representationcited by 82
- 2018Propagation Networks for Model-Based Control Under Partial Observationcited by 64
- 2018SPNets: Differentiable Fluid Dynamics for Deep Neural Networkscited by 62
- 2022Physical Design using Differentiable Learned Simulatorscited by 37
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- 2018Physical Primitive Decompositioncited by 10
- 2021HybridSDF: Combining Deep Implicit Shapes and Geometric Primitives for 3D Shape Representation and Manipulationcited by 5
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Citing papers per year: 2024: 1; 2025: 2.
3 papers.