mlsanityData to 7 Oct 2026

Physical Primitive Decomposition

arXiv 1809.05070 ↗First posted 13 Sep 2018cs.CV cs.AIcited by 10

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Abstract (arXiv)

Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Sep 2018.

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Citing papers per year: 2021: 1; 2022: 2; 2023: 2; 2024: 4; 2025: 0; 2026: 1.

10 papers.