mlsanityData to 7 Oct 2026

Deep Reinforcement Learning Based Vehicle Selection for Asynchronous Federated Learning Enabled Vehicular Edge Computing

arXiv 2304.02832 ↗First posted 6 Apr 2023cs.LG cs.NIcited by 5

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Abstract (arXiv)

In the traditional vehicular network, computing tasks generated by the vehicles are usually uploaded to the cloud for processing. However, since task offloading toward the cloud will cause a large delay, vehicular edge computing (VEC) is introduced to avoid such a problem and improve the whole system performance, where a roadside unit (RSU) with certain computing capability is used to process the data of vehicles as an edge entity. Owing to the privacy and security issues, vehicles are reluctant to upload local data directly to the RSU, and thus federated learning (FL) becomes a promising technology for some machine learning tasks in VEC, where vehicles only need to upload the local model hyperparameters instead of transferring their local data to the nearby RSU. Furthermore, as vehicles have different local training time due to various sizes of local data and their different computing capabilities, asynchronous federated learning (AFL) is employed to facilitate the RSU to update the global model immediately after receiving a local model to reduce the aggregation delay. However, in AFL of VEC, different vehicles may have different impact on the global model updating because of their various local training delay, transmission delay and local data sizes. Also, if there are bad nodes among the vehicles, it will affect the global aggregation quality at the RSU. To solve the above problem, we shall propose a deep reinforcement learning (DRL) based vehicle selection scheme to improve the accuracy of the global model in AFL of vehicular network. In the scheme, we present the model including the state, action and reward in the DRL based to the specific problem. Simulation results demonstrate our scheme can effectively remove the bad nodes and improve the aggregation accuracy of the global model.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 12 of its 49 references that are in the map. First posted on arXiv 6 Apr 2023.

Builds on

12 of 49 references.

References · 12

  1. 2015Continuous control with deep reinforcement learningcited by 3,279
  2. 2021Federated Learning for Internet of Things: A Comprehensive Surveycited by 247
  3. 2020Local Differential Privacy based Federated Learning for Internet of Thingscited by 74
  4. 2022Mobility-Aware Cooperative Caching in Vehicular Edge Computing Based on Asynchronous Federated and Deep Reinforcement Learningcited by 28
  5. 2022High stable and accurate vehicle selection scheme based on federated edge learning in vehicular networkscited by 26
  6. 2022Towards V2I Age-aware Fairness Access: A DQN Based Intelligent Vehicular Node Training and Test Methodcited by 23
  7. 2022Clustered Vehicular Federated Learning: Process and Optimizationcited by 15
  8. 2020Federated Multi-Agent Actor-Critic Learning for Age Sensitive Mobile Edge Computingcited by 9
  9. 2021Dynamic Federated Learning-Based Economic Framework for Internet-of-Vehiclescited by 7
  10. 2021A Dispersed Federated Learning Framework for 6G-Enabled Autonomous Driving Carscited by 6
  11. 2022Time-Dependent Performance Modeling for Platooning Communications at Intersectioncited by 5
  12. 2020Time-dependent Performance Analysis of the 802.11p-based Platooning Communications Under Disturbancecited by 2

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Citing papers per year: 2024: 2; 2025: 3.

5 papers.