Generalized Anthropomorphic Functional Grasping with Minimal Demonstrations
Not on the map. Why?
Abstract (arXiv)
This article investigates the challenge of achieving functional tool-use grasping with high-DoF anthropomorphic hands, with the aim of enabling anthropomorphic hands to perform tasks that require human-like manipulation and tool-use. However, accomplishing human-like grasping in real robots present many challenges, including obtaining diverse functional grasps for a wide variety of objects, handling generalization ability for kinematically diverse robot hands and precisely completing object shapes from a single-view perception. To tackle these challenges, we propose a six-step grasp synthesis algorithm based on fine-grained contact modeling that generates physically plausible and human-like functional grasps for category-level objects with minimal human demonstrations. With the contact-based optimization and learned dense shape correspondence, the proposed algorithm is adaptable to various objects in same category and a board range of robot hand models. To further demonstrate the robustness of the framework, over 10K functional grasps are synthesized to train our neural network, named DexFG-Net, which generates diverse sets of human-like functional grasps based on the reconstructed object model produced by a shape completion module. The proposed framework is extensively validated in simulation and on a real robot platform. Simulation experiments demonstrate that our method outperforms baseline methods by a large margin in terms of grasp functionality and success rate. Real robot experiments show that our method achieved an overall success rate of 79% and 68% for tool-use grasp on 3-D printed and real test objects, respectively, using a 5-Finger Schunk Hand. The experimental results indicate a step towards human-like grasping with anthropomorphic hands.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Mar 2023.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2023: 2; 2024: 3; 2025: 2.
7 papers.
- 2023SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulationcited by 22
- 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
- 2024Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Graspingcited by 8
- 2024Neural Attention Field: Emerging Point Relevance in 3D Scenes for One-Shot Dexterous Graspingcited by 5
- 2023Anthropomorphic Grasping with Neural Object Shape Completioncited by 4
- 2024Dexterous Functional Pre-Grasp Manipulation with Diffusion Policycited by 3
- 2025FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidancecited by 2
- 2025PICO: Reconstructing 3D People In Contact with Objects24 Apr 2025
- 2025FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance28 Feb 2025
- 2024Neural Attention Field: Emerging Point Relevance in 3D Scenes for One-Shot Dexterous Grasping30 Oct 2024
- 2024Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping3 Oct 2024
- 2024Dexterous Functional Pre-Grasp Manipulation with Diffusion Policy19 Mar 2024
- 2023Anthropomorphic Grasping with Neural Object Shape Completion4 Nov 2023
- 2023SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulation25 Oct 2023