mlsanityData to 7 Oct 2026

Optimization-Based Eye Tracking using Deflectometric Information

arXiv 2303.04997 ↗First posted 9 Mar 2023cs.CVcited by 2

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Abstract (arXiv)

Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point light sources, or image-based and exploit 2D features of the acquired eye image. In this work, we attempt to significantly improve reflection-based methods by utilizing pixel-dense deflectometric surface measurements in combination with optimization-based inverse rendering algorithms. Utilizing the known geometry of our deflectometric setup, we develop a differentiable rendering pipeline based on PyTorch3D that simulates a virtual eye under screen illumination. Eventually, we exploit the image-screen-correspondence information from the captured measurements to find the eye's rotation, translation, and shape parameters with our renderer via gradient descent. In general, our method does not require a specific pattern and can work with ordinary video frames of the main VR/AR/MR screen itself. We demonstrate real-world experiments with evaluated mean relative gaze errors below 0.45 degrees at a precision better than 0.11 degrees. Moreover, we show an improvement of 6X over a representative reflection-based state-of-the-art method in simulation.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 5 of its 53 references that are in the map. First posted on arXiv 9 Mar 2023.

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5 of 53 references.

References · 5

  1. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  2. 2016Eye Tracking for Everyonecited by 155
  3. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  4. 2020Event Based, Near Eye Gaze Tracking Beyond 10,000Hzcited by 53
  5. 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44

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Citing papers per year: 2023: 2.

2 papers.