mlsanityData to 7 Oct 2026

Instruction Clarification Requests in Multimodal Collaborative Dialogue Games: Tasks, and an Analysis of the CoDraw Dataset

arXiv 2302.14406 ↗First posted 28 Feb 2023cs.CLcited by 11

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Abstract (arXiv)

In visual instruction-following dialogue games, players can engage in repair mechanisms in face of an ambiguous or underspecified instruction that cannot be fully mapped to actions in the world. In this work, we annotate Instruction Clarification Requests (iCRs) in CoDraw, an existing dataset of interactions in a multimodal collaborative dialogue game. We show that it contains lexically and semantically diverse iCRs being produced self-motivatedly by players deciding to clarify in order to solve the task successfully. With 8.8k iCRs found in 9.9k dialogues, CoDraw-iCR (v1) is a large spontaneous iCR corpus, making it a valuable resource for data-driven research on clarification in dialogue. We then formalise and provide baseline models for two tasks: Determining when to make an iCR and how to recognise them, in order to investigate to what extent these tasks are learnable from data.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 24 of its 67 references that are in the map. First posted on arXiv 28 Feb 2023.

Builds on

24 of 67 references.

References · 24

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12 more
  1. 2020ClarQ: A large-scale and diverse dataset for Clarification Question Generationcited by 31
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 5; 2024: 2; 2025: 3; 2026: 1.

11 papers.