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A Memory Efficient Deep Reinforcement Learning Approach For Snake Game Autonomous Agents

arXiv 2301.11977 ↗First posted 27 Jan 2023cs.AI cs.LGcited by 0

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Abstract (arXiv)

To perform well, Deep Reinforcement Learning (DRL) methods require significant memory resources and computational time. Also, sometimes these systems need additional environment information to achieve a good reward. However, it is more important for many applications and devices to reduce memory usage and computational times than to achieve the maximum reward. This paper presents a modified DRL method that performs reasonably well with compressed imagery data without requiring additional environment information and also uses less memory and time. We have designed a lightweight Convolutional Neural Network (CNN) with a variant of the Q-network that efficiently takes preprocessed image data as input and uses less memory. Furthermore, we use a simple reward mechanism and small experience replay memory so as to provide only the minimum necessary information. Our modified DRL method enables our autonomous agent to play Snake, a classical control game. The results show our model can achieve similar performance as other DRL methods.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 20 references that are in the map. First posted on arXiv 27 Jan 2023.

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References · 9

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2015Continuous control with deep reinforcement learningcited by 3,407
  4. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  5. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  6. 2017Hindsight Experience Replaycited by 1,136
  7. 2015Prioritized Experience Replaycited by 1,099
  8. 2017A Deeper Look at Experience Replaycited by 105
  9. 2016Image Colorization Using a Deep Convolutional Neural Networkcited by 1

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