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Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering

arXiv 2301.01490 ↗First posted 4 Jan 2023cs.CVcited by 0

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Abstract (arXiv)

While head-mounted displays (HMDs) for Virtual Reality (VR) have become widely available in the consumer market, they pose a considerable obstacle for a realistic face-to-face conversation in VR since HMDs hide a significant portion of the participants faces. Even with image streams from cameras directly attached to an HMD, stitching together a convincing image of an entire face remains a challenging task because of extreme capture angles and strong lens distortions due to a wide field of view. Compared to the long line of research in VR, reconstruction of faces hidden beneath an HMD is a very recent topic of research. While the current state-of-the-art solutions demonstrate photo-realistic 3D reconstruction results, they require high-cost laboratory equipment and large computational costs. We present an approach that focuses on low-cost hardware and can be used on a commodity gaming computer with a single GPU. We leverage the benefits of an end-to-end pipeline by means of Generative Adversarial Networks (GAN). Our GAN produces a frontal-facing 2.5D point cloud based on a training dataset captured with an RGBD camera. In our approach, the training process is offline, while the reconstruction runs in real-time. Our results show adequate reconstruction quality within the 'learned' expressions. Expressions not learned by the network produce artifacts and can trigger the Uncanny Valley effect.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 13 of its 33 references that are in the map. First posted on arXiv 4 Jan 2023.

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13 of 33 references.

References · 13

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
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  5. 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,967
  6. 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,048
  7. 2017High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANscited by 1,176
  8. 2016Least Squares Generative Adversarial Networkscited by 1,000
  9. 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
  10. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  11. 2018Deep Appearance Models for Face Renderingcited by 164
  12. 2021PVA: Pixel-aligned Volumetric Avatarscited by 40
1 more
  1. 2020Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresencecited by 2

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