mlsanityData to 7 Oct 2026

Interactive Cartoonization with Controllable Perceptual Factors

arXiv 2212.09555 ↗First posted 19 Dec 2022cs.CVcited by 4

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Abstract (arXiv)

Cartoonization is a task that renders natural photos into cartoon styles. Previous deep cartoonization methods only have focused on end-to-end translation, which may hinder editability. Instead, we propose a novel solution with editing features of texture and color based on the cartoon creation process. To do that, we design a model architecture to have separate decoders, texture and color, to decouple these attributes. In the texture decoder, we propose a texture controller, which enables a user to control stroke style and abstraction to generate diverse cartoon textures. We also introduce an HSV color augmentation to induce the networks to generate diverse and controllable color translation. To the best of our knowledge, our work is the first deep approach to control the cartoonization at inference while showing profound quality improvement over to baselines.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 19 of its 38 references that are in the map. First posted on arXiv 19 Dec 2022.

Builds on

19 of 38 references.

References · 19

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7 more
  1. 2019StarGAN v2: Diverse Image Synthesis for Multiple Domainscited by 1,095
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  3. 2018Which Training Methods for GANs do actually Converge?cited by 672
  4. 2022The Role of ImageNet Classes in Fr'echet Inception Distancecited by 211
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Citing papers per year: 2023: 2; 2024: 1; 2025: 1.

4 papers.