Graph Neural Network based Child Activity Recognition
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Abstract (arXiv)
This paper presents an implementation on child activity recognition (CAR) with a graph convolution network (GCN) based deep learning model since prior implementations in this domain have been dominated by CNN, LSTM and other methods despite the superior performance of GCN. To the best of our knowledge, we are the first to use a GCN model in child activity recognition domain. In overcoming the challenges of having small size publicly available child action datasets, several learning methods such as feature extraction, fine-tuning and curriculum learning were implemented to improve the model performance. Inspired by the contradicting claims made on the use of transfer learning in CAR, we conducted a detailed implementation and analysis on transfer learning together with a study on negative transfer learning effect on CAR as it hasn't been addressed previously. As the principal contribution, we were able to develop a ST-GCN based CAR model which, despite the small size of the dataset, obtained around 50% accuracy on vanilla implementations. With feature extraction and fine-tuning methods, accuracy was improved by 20%-30% with the highest accuracy being 82.24%. Furthermore, the results provided on activity datasets empirically demonstrate that with careful selection of pre-train model datasets through methods such as curriculum learning could enhance the accuracy levels. Finally, we provide preliminary evidence on possible frame rate effect on the accuracy of CAR models, a direction future research can explore.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 58 references that are in the map. First posted on arXiv 18 Dec 2022.
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References · 19
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
- 2014How transferable are features in deep neural networks?cited by 1,216
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
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- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2013DeCAF: A Deep Convolutional Activation Feature for Generic Visual Recognitioncited by 422
- 2018A Survey on Deep Transfer Learningcited by 417
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- 2014CNN Features off-the-shelf: an Astounding Baseline for Recognitioncited by 316
- 2019On The Power of Curriculum Learning in Training Deep Networkscited by 285
7 more
- 2018Characterizing and Avoiding Negative Transfercited by 226
- 2019DREAM: A Challenge Dataset and Models for Dialogue-Based Reading Comprehensioncited by 156
- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2020Transfer Learning of Graph Neural Networks with Ego-graph Information Maximizationcited by 93
- 2019Spatial-Temporal Graph Convolutional Networks for Sign Language Recognitioncited by 23
- 2018A Deep Learning Approach for Multi-View Engagement Estimation of Children in a Child-Robot Joint Attention taskcited by 4
- 2022BabyNet: A Lightweight Network for Infant Reaching Action Recognition in Unconstrained Environments to Support Future Pediatric Rehabilitation Applicationscited by 2
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