Neural Story Planning
Not on the map. Why?
Abstract (arXiv)
Automated plot generation is the challenge of generating a sequence of events that will be perceived by readers as the plot of a coherent story. Traditional symbolic planners plan a story from a goal state and guarantee logical causal plot coherence but rely on a library of hand-crafted actions with their preconditions and effects. This closed world setting limits the length and diversity of what symbolic planners can generate. On the other hand, pre-trained neural language models can generate stories with great diversity, while being generally incapable of ending a story in a specified manner and can have trouble maintaining coherence. In this paper, we present an approach to story plot generation that unifies causal planning with neural language models. We propose to use commonsense knowledge extracted from large language models to recursively expand a story plot in a backward chaining fashion. Specifically, our system infers the preconditions for events in the story and then events that will cause those conditions to become true. We performed automatic evaluation to measure narrative coherence as indicated by the ability to answer questions about whether different events in the story are causally related to other events. Results indicate that our proposed method produces more coherent plotlines than several strong baselines.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 16 of its 36 references that are in the map. First posted on arXiv 16 Dec 2022.
Builds on
16 of 36 references.
References · 16
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2019The Curious Case of Neural Text Degenerationcited by 2,881
- 2019PIQA: Reasoning about Physical Commonsense in Natural Languagecited by 2,818
- 2018Hierarchical Neural Story Generationcited by 1,182
- 2019COMET: Commonsense Transformers for Automatic Knowledge Graph Constructioncited by 450
- 2022News Summarization and Evaluation in the Era of GPT-3cited by 324
- 2021Surface Form Competition: Why the Highest Probability Answer Isn't Always Rightcited by 256
- 2018Plan-And-Write: Towards Better Automatic Storytellingcited by 232
- 2019Strategies for Structuring Story Generationcited by 124
- 2020A Knowledge-Enhanced Pretraining Model for Commonsense Story Generationcited by 116
- 2020PlotMachines: Outline-Conditioned Generation with Dynamic Plot State Trackingcited by 104
- 2020Content Planning for Neural Story Generation with Aristotelian Rescoringcited by 92
4 more
- 2017Event Representations for Automated Story Generation with Deep Neural Netscited by 62
- 2014Narrative Planning: Balancing Plot and Charactercited by 61
- 2019Plan, Write, and Revise: an Interactive System for Open-Domain Story Generationcited by 43
- 2020Automated Storytelling via Causal, Commonsense Plot Orderingcited by 38
Built on by
Citing papers per year: 2023: 3; 2024: 1; 2025: 1.
5 papers.
- 2024Teaching Large Language Models to Reason with Reinforcement Learningcited by 158
- 2023GeomVerse: A Systematic Evaluation of Large Models for Geometric Reasoningcited by 107
- 2023Language Models Can Improve Event Prediction by Few-Shot Abductive Reasoningcited by 44
- 2023BoardgameQA: A Dataset for Natural Language Reasoning with Contradictory Informationcited by 42
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Gamecited by 4
- 2025STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game6 May 2025
- 2024Teaching Large Language Models to Reason with Reinforcement Learning7 Mar 2024
- 2023GeomVerse: A Systematic Evaluation of Large Models for Geometric Reasoning19 Dec 2023
- 2023BoardgameQA: A Dataset for Natural Language Reasoning with Contradictory Information13 Jun 2023
- 2023Language Models Can Improve Event Prediction by Few-Shot Abductive Reasoning26 May 2023