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Empirical Policy Optimization for n-Player Markov Games

arXiv 2110.08979 ↗First posted 18 Oct 2021cs.GTcited by 4

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Abstract (arXiv)

In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction is non-stationary due to the behaviors of other players, so the agent has no fixed optimization objective. In this paper, we treat the evolution of player policies as a dynamical process and propose a novel learning scheme for Nash equilibrium. The core is to evolve one's policy according to not just its current in-game performance, but an aggregation of its performance over history. We show that for a variety of MGs, players in our learning scheme will provably converge to a point that is an approximation to Nash equilibrium. Combined with neural networks, we develop the empirical policy optimization algorithm, that is implemented in a reinforcement-learning framework and runs in a distributed way, with each player optimizing its policy based on own observations. We use two numerical examples to validate the convergence property on small-scale MGs with n≥ 2 players, and a pong example to show the potential of our algorithm on large games.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Oct 2021.

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Citing papers per year: 2022: 1; 2023: 1; 2024: 2.

4 papers.