Empirical Policy Optimization for n-Player Markov Games
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Abstract (arXiv)
In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction is non-stationary due to the behaviors of other players, so the agent has no fixed optimization objective. In this paper, we treat the evolution of player policies as a dynamical process and propose a novel learning scheme for Nash equilibrium. The core is to evolve one's policy according to not just its current in-game performance, but an aggregation of its performance over history. We show that for a variety of MGs, players in our learning scheme will provably converge to a point that is an approximation to Nash equilibrium. Combined with neural networks, we develop the empirical policy optimization algorithm, that is implemented in a reinforcement-learning framework and runs in a distributed way, with each player optimizing its policy based on own observations. We use two numerical examples to validate the convergence property on small-scale MGs with n≥ 2 players, and a pong example to show the potential of our algorithm on large games.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Oct 2021.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 2.
4 papers.
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- 2024Self-evolving Autoencoder Embedded Q-Network18 Feb 2024
- 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game1 Feb 2024
- 2023ComSD: Balancing Behavioral Quality and Diversity in Unsupervised Skill Discovery29 Sep 2023
- 2022A Hierarchical Deep Reinforcement Learning Framework for 6-DOF UCAV Air-to-Air Combat5 Dec 2022