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Contrastive Self-Supervised Learning for Skeleton Representations

arXiv 2211.05304 ↗First posted 10 Nov 2022cs.CV cs.LGcited by 0

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Abstract (arXiv)

Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of skeleton point clouds. This work focuses on systematically evaluating the effects that different algorithmic decisions (including augmentations, dataset partitioning and backbone architecture) have on the learned skeleton representations. To pre-train the representations, we normalise six existing datasets to obtain more than 40 million skeleton frames. We evaluate the quality of the learned representations with three downstream tasks: skeleton reconstruction, motion prediction, and activity classification. Our results demonstrate the importance of 1) combining spatial and temporal augmentations, 2) including additional datasets for encoder training, and 3) and using a graph neural network as an encoder.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 26 references that are in the map. First posted on arXiv 10 Nov 2022.

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References · 14

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  7. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
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  9. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  11. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  12. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
2 more
  1. 2021Towards Learning Universal Audio Representationscited by 51
  2. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30

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