mlsanityData to 7 Oct 2026

Text Editing as Imitation Game

arXiv 2210.12276 ↗First posted 21 Oct 2022cs.CLcited by 1

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Abstract (arXiv)

Text editing, such as grammatical error correction, arises naturally from imperfect textual data. Recent works frame text editing as a multi-round sequence tagging task, where operations -- such as insertion and substitution -- are represented as a sequence of tags. While achieving good results, this encoding is limited in flexibility as all actions are bound to token-level tags. In this work, we reformulate text editing as an imitation game using behavioral cloning. Specifically, we convert conventional sequence-to-sequence data into state-to-action demonstrations, where the action space can be as flexible as needed. Instead of generating the actions one at a time, we introduce a dual decoders structure to parallel the decoding while retaining the dependencies between action tokens, coupled with trajectory augmentation to alleviate the distribution shift that imitation learning often suffers. In experiments on a suite of Arithmetic Equation benchmarks, our model consistently outperforms the autoregressive baselines in terms of performance, efficiency, and robustness. We hope our findings will shed light on future studies in reinforcement learning applying sequence-level action generation to natural language processing.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 21 Oct 2022.

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27 of 42 references.

References · 27

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15 more
  1. 2020Seq2Edits: Sequence Transduction Using Span-level Edit Operationscited by 58
  2. 2018Approaching Neural Grammatical Error Correction as a Low-Resource Machine Translation Taskcited by 56
  3. 2019Improving Grammatical Error Correction via Pre-Training a Copy-Augmented Architecture with Unlabeled Datacited by 50
  4. 2017From Language to Programs: Bridging Reinforcement Learning and Maximum Marginal Likelihoodcited by 41
  5. 2021LEWIS: Levenshtein Editing for Unsupervised Text Style Transfercited by 40
  6. 2021NL-EDIT: Correcting semantic parse errors through natural language interactioncited by 33
  7. 2021Multi-granularity Textual Adversarial Attack with Behavior Cloningcited by 21
  8. 2022Text Generation with Text-Editing Modelscited by 21
  9. 2022An Imitation Learning Curriculum for Text Editing with Non-Autoregressive Modelscited by 20
  10. 2021Learning Structural Edits via Incremental Tree Transformationscited by 16
  11. 2022Sequence-to-Action: Grammatical Error Correction with Action Guided Sequence Generationcited by 15
  12. 2020Copy that! Editing Sequences by Copying Spanscited by 13
  13. 2021Incorporating External POS Tagger for Punctuation Restorationcited by 5
  14. 2020Q-learning with Language Model for Edit-based Unsupervised Summarizationcited by 4
  15. 2020Recurrent Inference in Text Editingcited by 1

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