mlsanityData to 14 Oct 2026

Synthetic Sonar Image Simulation with Various Seabed Conditions for Automatic Target Recognition

arXiv 2210.10267 ↗First posted 19 Oct 2022cs.CV cs.RO eess.IVcited by 5

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Abstract (arXiv)

We propose a novel method to generate underwater object imagery that is acoustically compliant with that generated by side-scan sonar using the Unreal Engine. We describe the process to develop, tune, and generate imagery to provide representative images for use in training automated target recognition (ATR) and machine learning algorithms. The methods provide visual approximations for acoustic effects such as back-scatter noise and acoustic shadow, while allowing fast rendering with C++ actor in UE for maximizing the size of potential ATR training datasets. Additionally, we provide analysis of its utility as a replacement for actual sonar imagery or physics-based sonar data.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 2 of its 30 references that are in the map. First posted on arXiv 19 Oct 2022.

Builds on

2 of 30 references.

References · 2

  1. 2016Learning from Simulated and Unsupervised Images through Adversarial Trainingcited by 288
  2. 2022Overhead Image Factors for Underwater Sonar-based SLAMcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 0; 2026: 2.

5 papers.