mlsanityData to 14 Oct 2026

Exploration Policies for On-the-Fly Controller Synthesis: A Reinforcement Learning Approach

arXiv 2210.05393 ↗First posted 7 Oct 2022cs.LG cs.AI cs.SYcited by 2

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Abstract (arXiv)

Controller synthesis is in essence a case of model-based planning for non-deterministic environments in which plans (actually ''strategies'') are meant to preserve system goals indefinitely. In the case of supervisory control environments are specified as the parallel composition of state machines and valid strategies are required to be ''non-blocking'' (i.e., always enabling the environment to reach certain marked states) in addition to safe (i.e., keep the system within a safe zone). Recently, On-the-fly Directed Controller Synthesis techniques were proposed to avoid the exploration of the entire -and exponentially large-environment space, at the cost of non-maximal permissiveness, to either find a strategy or conclude that there is none. The incremental exploration of the plant is currently guided by a domain-independent human-designed heuristic. In this work, we propose a new method for obtaining heuristics based on Reinforcement Learning (RL). The synthesis algorithm is thus framed as an RL task with an unbounded action space and a modified version of DQN is used. With a simple and general set of features that abstracts both states and actions, we show that it is possible to learn heuristics on small versions of a problem that generalize to the larger instances, effectively doing zero-shot policy transfer. Our agents learn from scratch in a highly partially observable RL task and outperform the existing heuristic overall, in instances unseen during training.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 8 of its 36 references that are in the map. First posted on arXiv 7 Oct 2022.

Builds on

8 of 36 references.

References · 8

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  2. 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 465
  3. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
  4. 2018A Study on Overfitting in Deep Reinforcement Learningcited by 174
  5. 2019ASNets: Deep Learning for Generalised Planningcited by 42
  6. 2017Learning Generalized Reactive Policies using Deep Neural Networkscited by 39
  7. 2022Learning Generalized Policies Without Supervision Using GNNscited by 22
  8. 2021Reinforcement Learning for Classical Planning: Viewing Heuristics as Dense Reward Generatorscited by 21

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.