MUG: Interactive Multimodal Grounding on User Interfaces
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Abstract (arXiv)
We present MUG, a novel interactive task for multimodal grounding where a user and an agent work collaboratively on an interface screen. Prior works modeled multimodal UI grounding in one round: the user gives a command and the agent responds to the command. Yet, in a realistic scenario, a user command can be ambiguous when the target action is inherently difficult to articulate in natural language. MUG allows multiple rounds of interactions such that upon seeing the agent responses, the user can give further commands for the agent to refine or even correct its actions. Such interaction is critical for improving grounding performances in real-world use cases. To investigate the problem, we create a new dataset that consists of 77,820 sequences of human user-agent interaction on mobile interfaces in which 20% involves multiple rounds of interactions. To establish our benchmark, we experiment with a range of modeling variants and evaluation strategies, including both offline and online evaluation-the online strategy consists of both human evaluation and automatic with simulators. Our experiments show that allowing iterative interaction significantly improves the absolute task completion by 18% over the entire test dataset and 31% over the challenging subset. Our results lay the foundation for further investigation of the problem.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 30 of its 42 references that are in the map. First posted on arXiv 29 Sep 2022.
Builds on
30 of 42 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 4.
9 papers.
- 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 278
- 2023Explore, Select, Derive, and Recall: Augmenting LLM with Human-like Memory for Mobile Task Automationcited by 58
- 2025LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospectscited by 32
- 2024Tur[k]ingBench: A Challenge Benchmark for Web Agentscited by 18
- 2025LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimizationcited by 16
- 2026HiLSVA: Design and Evaluation of a Human-in-the-Loop Agentic System for Scientific Visualizationcited by 2
- 2026GhostUI: Unveiling Hidden Interactions in Mobile UIcited by 1
- 2026The Image Reconstruction Game: Drawing Common Ground Through Iterative Multimodal Dialoguecited by 0
- 2026Reflection with Action-Induced Visual Differences for Desktop GUI Agentscited by 0
- 2026Reflection with Action-Induced Visual Differences for Desktop GUI Agents25 Aug 2026
- 2026HiLSVA: Design and Evaluation of a Human-in-the-Loop Agentic System for Scientific Visualization25 Jun 2026
- 2026The Image Reconstruction Game: Drawing Common Ground Through Iterative Multimodal Dialogue1 Jun 2026
- 2026GhostUI: Unveiling Hidden Interactions in Mobile UI27 Jan 2026
- 2025LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimization11 Jun 2025
- 2025LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospects28 Apr 2025
- 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction5 Dec 2024
- 2024Tur[k]ingBench: A Challenge Benchmark for Web Agents18 Mar 2024
- 2023Explore, Select, Derive, and Recall: Augmenting LLM with Human-like Memory for Mobile Task Automation4 Dec 2023