M2DQN: A Robust Method for Accelerating Deep Q-learning Network
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Abstract (arXiv)
Deep Q-learning Network (DQN) is a successful way which combines reinforcement learning with deep neural networks and leads to a widespread application of reinforcement learning. One challenging problem when applying DQN or other reinforcement learning algorithms to real world problem is data collection. Therefore, how to improve data efficiency is one of the most important problems in the research of reinforcement learning. In this paper, we propose a framework which uses the Max-Mean loss in Deep Q-Network (M2DQN). Instead of sampling one batch of experiences in the training step, we sample several batches from the experience replay and update the parameters such that the maximum TD-error of these batches is minimized. The proposed method can be combined with most of existing techniques of DQN algorithm by replacing the loss function. We verify the effectiveness of this framework with one of the most widely used techniques, Double DQN (DDQN), in several gym games. The results show that our method leads to a substantial improvement in both the learning speed and performance.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 21 references that are in the map. First posted on arXiv 16 Sep 2022.
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9 of 21 references.
References · 9
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
- 2016OpenAI Gymcited by 1,736
- 2015Prioritized Experience Replaycited by 1,099
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
- 2020Active Sampling for Min-Max Fairnesscited by 33
- 2018Nonlinear Regression without i.i.d. Assumptioncited by 3
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