mlsanityData to 7 Oct 2026

Cooperation and Competition: Flocking with Evolutionary Multi-Agent Reinforcement Learning

arXiv 2209.04696 ↗First posted 10 Sep 2022cs.MA cs.AI cs.ROcited by 3

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Abstract (arXiv)

Flocking is a very challenging problem in a multi-agent system; traditional flocking methods also require complete knowledge of the environment and a precise model for control. In this paper, we propose Evolutionary Multi-Agent Reinforcement Learning (EMARL) in flocking tasks, a hybrid algorithm that combines cooperation and competition with little prior knowledge. As for cooperation, we design the agents' reward for flocking tasks according to the boids model. While for competition, agents with high fitness are designed as senior agents, and those with low fitness are designed as junior, letting junior agents inherit the parameters of senior agents stochastically. To intensify competition, we also design an evolutionary selection mechanism that shows effectiveness on credit assignment in flocking tasks. Experimental results in a range of challenging and self-contrast benchmarks demonstrate that EMARL significantly outperforms the full competition or cooperation methods.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 12 of its 30 references that are in the map. First posted on arXiv 10 Sep 2022.

Builds on

12 of 30 references.

References · 12

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  2. 2017Counterfactual Multi-Agent Policy Gradientscited by 733
  3. 2017Emergent Complexity via Multi-Agent Competitioncited by 117
  4. 2013The Optimal Reward Baseline for Gradient-Based Reinforcement Learningcited by 84
  5. 2018Evolution-Guided Policy Gradient in Reinforcement Learningcited by 78
  6. 2019Collaborative Evolutionary Reinforcement Learningcited by 36
  7. 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
  8. 2019Evolutionary Reinforcement Learning for Sample-Efficient Multiagent Coordinationcited by 14
  9. 2020Convergence of some Mean Field Games systems to aggregation and flocking modelscited by 3
  10. 2018A mean-field game model for homogeneous flockingcited by 2
  11. 2021Semi-linear Poisson-mediated Flocking in a Cucker-Smale Modelcited by 2
  12. 2021Flocking and Collision Avoidance for a Dynamic Squad of Fixed-Wing UAVs Using Deep Reinforcement Learningcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 1.

3 papers.