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A mean-field game model for homogeneous flocking

arXiv 1803.05250 ↗First posted 14 Mar 2018nlin.AO cs.SY eess.SYcited by 2

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Abstract (arXiv)

Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering and finance. We formulate and study a mean-field game model whose behavior mimics an empirically derived non-local homogeneous flocking model for agents with gradient self-propulsion dynamics. The mean-field game framework provides a non-cooperative optimal control description of the behavior of a population of agents in a distributed setting. In this description, each agent's state is driven by optimally controlled dynamics that result in a Nash equilibrium between itself and the population. The optimal control is computed by minimizing a cost that depends only on its own state, and a mean-field term. The agent distribution in phase space evolves under the optimal feedback control policy. We exploit the low-rank perturbative nature of the non-local term in the forward-backward system of equations governing the state and control distributions, and provide a linear stability analysis demonstrating that our model exhibits bifurcations similar to those found in the empirical model. The present work is a step towards developing a set of tools for systematic analysis, and eventually design, of collective behavior of non-cooperative dynamic agents via an inverse modeling approach.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Mar 2018.

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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.

2 papers.