mlsanityData to 14 Oct 2026

Evolutionary Reinforcement Learning for Sample-Efficient Multiagent Coordination

arXiv 1906.07315 ↗First posted 18 Jun 2019cs.LG cs.AI cs.MAcited by 14

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Abstract (arXiv)

Many cooperative multiagent reinforcement learning environments provide agents with a sparse team-based reward, as well as a dense agent-specific reward that incentivizes learning basic skills. Training policies solely on the team-based reward is often difficult due to its sparsity. Furthermore, relying solely on the agent-specific reward is sub-optimal because it usually does not capture the team coordination objective. A common approach is to use reward shaping to construct a proxy reward by combining the individual rewards. However, this requires manual tuning for each environment. We introduce Multiagent Evolutionary Reinforcement Learning (MERL), a split-level training platform that handles the two objectives separately through two optimization processes. An evolutionary algorithm maximizes the sparse team-based objective through neuroevolution on a population of teams. Concurrently, a gradient-based optimizer trains policies to only maximize the dense agent-specific rewards. The gradient-based policies are periodically added to the evolutionary population as a way of information transfer between the two optimization processes. This enables the evolutionary algorithm to use skills learned via the agent-specific rewards toward optimizing the global objective. Results demonstrate that MERL significantly outperforms state-of-the-art methods, such as MADDPG, on a number of difficult coordination benchmarks.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Jun 2019.

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Citing papers per year: 2021: 4; 2022: 4; 2023: 3; 2024: 3.

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