mlsanityData to 7 Oct 2026

Learning to Deceive in Multi-Agent Hidden Role Games

arXiv 2209.01551 ↗First posted 4 Sep 2022cs.MAcited by 5

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Abstract (arXiv)

Deception is prevalent in human social settings. However, studies into the effect of deception on reinforcement learning algorithms have been limited to simplistic settings, restricting their applicability to complex real-world problems. This paper addresses this by introducing a new mixed competitive-cooperative multi-agent reinforcement learning (MARL) environment inspired by popular role-based deception games such as Werewolf, Avalon, and Among Us. The environment's unique challenge lies in the necessity to cooperate with other agents despite not knowing if they are friend or foe. Furthermore, we introduce a model of deception, which we call Bayesian belief manipulation (BBM) and demonstrate its effectiveness at deceiving other agents in this environment while also increasing the deceiving agent's performance.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Sep 2022.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 1.

5 papers.