A Survey on Hypergame Theory: Modelling Misaligned Perceptions and Nested Beliefs for Multi-Agent Systems
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Abstract (arXiv)
Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested beliefs. To overcome these limitations, researchers have proposed extensions that incorporate models of cognitive constraints, subjective beliefs, and heterogeneous reasoning. Among these, hypergame theory extends the classical paradigm by explicitly modeling agents' subjective perceptions of the strategic scenario, known as perceptual games, in which agents may hold divergent beliefs about the structure, payoffs, or available actions. We present a systematic review of agent-compatible applications of hypergame theory, examining how its descriptive capabilities have been adapted to dynamic and interactive MAS contexts. We analyze 49 selected studies from cybersecurity, robotics, social simulation, communications, and general game-theoretic modeling. Building on a formal introduction to hypergame theory and its two major extensions - hierarchical hypergames and HNF - we develop agent-compatibility criteria and an agent-based classification framework to assess integration patterns and practical applicability. Our analysis reveals prevailing tendencies, including the prevalence of hierarchical and graph-based models in deceptive reasoning and the simplification of extensive theoretical frameworks in practical applications. We identify structural gaps, including the limited adoption of HNF-based models, the lack of formal hypergame languages, and unexplored opportunities for modeling human-agent and agent-agent misalignment. By synthesizing trends, challenges, and open research directions, this review provides a new roadmap for applying hypergame theory to enhance the realism and effectiveness of strategic modeling in dynamic multi-agent environments.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 17 of its 89 references that are in the map. First posted on arXiv 25 Jul 2025.
Builds on
17 of 89 references.
References · 17
- 2024Quantifying Misalignment Between Agents: Towards a Sociotechnical Understanding of Alignmentcited by 8
- 2025Approximating Human Strategic Reasoning with LLM-Enhanced Recursive Reasoners Leveraging Multi-agent Hypergamescited by 7
- 2020Deceptive Labeling: Hypergames on Graphs for Stealthy Deceptioncited by 6
- 2020Decoy Allocation Games on Graphs with Temporal Logic Objectivescited by 5
- 2022Learning to Deceive in Multi-Agent Hidden Role Gamescited by 5
- 2021Single-Leader-Multiple-Followers Stackelberg Security Game with Hypergame Frameworkcited by 4
- 2020Dynamic Hypergames for Synthesis of Deceptive Strategies with Temporal Logic Objectivescited by 3
- 2021I Know You Can't See Me: Dynamic Occlusion-Aware Safety Validation of Strategic Planners for Autonomous Vehicles Using Hypergamescited by 3
- 2025Dynamic Coalition Structure Detection in Natural Language-based Interactionscited by 3
- 2025The Influence of Human-inspired Agentic Sophistication in LLM-driven Strategic Reasonerscited by 3
- 2020A Theory of Hypergames on Graphs for Synthesizing Dynamic Cyber Defense with Deceptioncited by 2
- 2021Synthesis of Deceptive Strategies in Reachability Games with Action Misperception (Technical Report)cited by 2
5 more
- 2023Quantitative Planning with Action Deception in Concurrent Stochastic Gamescited by 2
- 2024Integrated Resource Allocation and Strategy Synthesis in Safety Games on Graphs with Deceptioncited by 2
- 2019Opportunistic Synthesis in Reactive Games under Information Asymmetrycited by 1
- 2024Hypergame Theory for Decentralized Resource Allocation in Multi-user Semantic Communicationscited by 1
- 2024Reactive Synthesis of Sensor Revealing Strategies in Hypergames on Graphscited by 1
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.