An Empirical Study and Analysis of Learning Generalizable Manipulation Skill in the SAPIEN Simulator
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Abstract (arXiv)
This paper provides a brief overview of our submission to the no interaction track of SAPIEN ManiSkill Challenge 2021. Our approach follows an end-to-end pipeline which mainly consists of two steps: we first extract the point cloud features of multiple objects; then we adopt these features to predict the action score of the robot simulators through a deep and wide transformer-based network. More specially, %to give guidance for future work, to open up avenues for exploitation of learning manipulation skill, we present an empirical study that includes a bag of tricks and abortive attempts. Finally, our method achieves a promising ranking on the leaderboard. All code of our solution is available at https://github.com/liu666666/bigfishcodes.
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References · 10
- 2017Attention Is All You Needcited by 60,361
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 595
- 2019Deep Learning for 3D Point Clouds: A Surveycited by 558
- 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 261
- 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 197
- 2019Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environmentscited by 90
- 2020Low-Rank Bottleneck in Multi-head Attention Modelscited by 89
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