mlsanityData to 14 Oct 2026

Unsupervised Hebbian Learning on Point Sets in StarCraft II

arXiv 2207.12323 ↗First posted 13 Jul 2022cs.NE cs.AI cs.LGcited by 3

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Abstract (arXiv)

Learning the evolution of real-time strategy (RTS) game is a challenging problem in artificial intelligent (AI) system. In this paper, we present a novel Hebbian learning method to extract the global feature of point sets in StarCraft II game units, and its application to predict the movement of the points. Our model includes encoder, LSTM, and decoder, and we train the encoder with the unsupervised learning method. We introduce the concept of neuron activity aware learning combined with k-Winner-Takes-All. The optimal value of neuron activity is mathematically derived, and experiments support the effectiveness of the concept over the downstream task. Our Hebbian learning rule benefits the prediction with lower loss compared to self-supervised learning. Also, our model significantly saves the computational cost such as activations and FLOPs compared to a frame-based approach.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 8 of its 16 references that are in the map. First posted on arXiv 13 Jul 2022.

Builds on

8 of 16 references.

References · 8

  1. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2015Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcastingcited by 1,436
  4. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  5. 2018Unsupervised Learning by Competing Hidden Unitscited by 44
  6. 2021Hebbian Semi-Supervised Learning in a Sample Efficiency Settingcited by 19
  7. 2020DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial Netscited by 1
  8. 2021Deep Convolution for Irregularly Sampled Temporal Point Cloudscited by 1

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Citing papers per year: 2022: 2; 2023: 1.

3 papers.