DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial Nets
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Abstract (arXiv)
We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed state, DefogGAN generates defogged images of a game as predictive information. Such information can lead to create a strategic agent for the game. DefogGAN is a conditional GAN variant featuring pyramidal reconstruction loss to optimize on multiple feature resolution scales.We have validated DefogGAN empirically using a large dataset of professional StarCraft replays. Our results indicate that DefogGAN can predict the enemy buildings and combat units as accurately as professional players do and achieves a superior performance among state-of-the-art defoggers.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 4 Mar 2020.
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- 2022Unsupervised Hebbian Learning on Point Sets in StarCraft II13 Jul 2022