Self-Supervised Interactive Object Segmentation Through a Singulation-and-Grasping Approach
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Abstract (arXiv)
Instance segmentation with unseen objects is a challenging problem in unstructured environments. To solve this problem, we propose a robot learning approach to actively interact with novel objects and collect each object's training label for further fine-tuning to improve the segmentation model performance, while avoiding the time-consuming process of manually labeling a dataset. The Singulation-and-Grasping (SaG) policy is trained through end-to-end reinforcement learning. Given a cluttered pile of objects, our approach chooses pushing and grasping motions to break the clutter and conducts object-agnostic grasping for which the SaG policy takes as input the visual observations and imperfect segmentation. We decompose the problem into three subtasks: (1) the object singulation subtask aims to separate the objects from each other, which creates more space that alleviates the difficulty of (2) the collision-free grasping subtask; (3) the mask generation subtask to obtain the self-labeled ground truth masks by using an optical flow-based binary classifier and motion cue post-processing for transfer learning. Our system achieves 70% singulation success rate in simulated cluttered scenes. The interactive segmentation of our system achieves 87.8%, 73.9%, and 69.3% average precision for toy blocks, YCB objects in simulation and real-world novel objects, respectively, which outperforms several baselines.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 26 of its 44 references that are in the map. First posted on arXiv 19 Jul 2022.
Builds on
26 of 44 references.
References · 26
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14 more
- 2016Interactive Perception: Leveraging Action in Perception and Perception in Actioncited by 78
- 2019Towards Segmenting Anything That Movescited by 51
- 2016SE3-Nets: Learning Rigid Body Motion using Deep Neural Networkscited by 49
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- 2019A Deep Learning Approach to Grasping the Invisiblecited by 19
- 2018Learning Instance Segmentation by Interactioncited by 18
- 2020Visuomotor Mechanical Search: Learning to Retrieve Target Objects in Cluttercited by 16
- 2020Self-supervised Transfer Learning for Instance Segmentation through Physical Interactioncited by 13
- 2021Efficient learning of goal-oriented push-grasping synergy in cluttercited by 12
- 2020DIPN: Deep Interaction Prediction Network with Application to Clutter Removalcited by 7
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- 2019Split Deep Q-Learning for Robust Object Singulationcited by 2
Built on by
Citing papers per year: 2023: 3; 2024: 1; 2025: 4.
8 papers.
- 2023Self-Supervised Unseen Object Instance Segmentation via Long-Term Robot Interactioncited by 10
- 2025Attribute-Based Robotic Grasping with Data-Efficient Adaptationcited by 8
- 2025ZISVFM: Zero-Shot Object Instance Segmentation in Indoor Robotic Environments with Vision Foundation Modelscited by 5
- 2023Self-Supervised Instance Segmentation by Graspingcited by 3
- 2024Embodied Uncertainty-Aware Object Segmentationcited by 2
- 2023High-Quality Unknown Object Instance Segmentation via Quadruple Boundary Error Refinementcited by 1
- 2025Attribute-based Object Grounding and Robot Grasp Detection with Spatial Reasoningcited by 0
- 2025Proactive Scene Decomposition and Reconstructioncited by 0
- 2025Proactive Scene Decomposition and Reconstruction17 Oct 2025
- 2025Attribute-based Object Grounding and Robot Grasp Detection with Spatial Reasoning9 Sep 2025
- 2025ZISVFM: Zero-Shot Object Instance Segmentation in Indoor Robotic Environments with Vision Foundation Models5 Feb 2025
- 2025Attribute-Based Robotic Grasping with Data-Efficient Adaptation4 Jan 2025
- 2024Embodied Uncertainty-Aware Object Segmentation8 Aug 2024
- 2023High-Quality Unknown Object Instance Segmentation via Quadruple Boundary Error Refinement28 Jun 2023
- 2023Self-Supervised Instance Segmentation by Grasping10 May 2023
- 2023Self-Supervised Unseen Object Instance Segmentation via Long-Term Robot Interaction7 Feb 2023