Learning To Generate Scene Graph from Head to Tail
Not on the map. Why?
Abstract (arXiv)
Scene Graph Generation (SGG) represents objects and their interactions with a graph structure. Recently, many works are devoted to solving the imbalanced problem in SGG. However, underestimating the head predicates in the whole training process, they wreck the features of head predicates that provide general features for tail ones. Besides, assigning excessive attention to the tail predicates leads to semantic deviation. Based on this, we propose a novel SGG framework, learning to generate scene graphs from Head to Tail (SGG-HT), containing Curriculum Re-weight Mechanism (CRM) and Semantic Context Module (SCM). CRM learns head/easy samples firstly for robust features of head predicates and then gradually focuses on tail/hard ones. SCM is proposed to relieve semantic deviation by ensuring the semantic consistency between the generated scene graph and the ground truth in global and local representations. Experiments show that SGG-HT significantly alleviates the biased problem and chieves state-of-the-art performances on Visual Genome.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 19 of its 21 references that are in the map. First posted on arXiv 23 Jun 2022.
Builds on
19 of 21 references.
References · 19
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7 more
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Built on by
Citing papers per year: 2022: 1; 2023: 4; 2024: 1; 2025: 1.
7 papers.
- 2024EGTR: Extracting Graph from Transformer for Scene Graph Generationcited by 47
- 2023Prototype-based Embedding Network for Scene Graph Generationcited by 37
- 2025Universal Scene Graph Generationcited by 11
- 2022Dual-branch Hybrid Learning Network for Unbiased Scene Graph Generationcited by 10
- 2023Generalized Unbiased Scene Graph Generationcited by 3
- 2023Informative Scene Graph Generation via Debiasingcited by 2
- 2023Local-Global Information Interaction Debiasing for Dynamic Scene Graph Generationcited by 0
- 2025Universal Scene Graph Generation19 Mar 2025
- 2024EGTR: Extracting Graph from Transformer for Scene Graph Generation2 Apr 2024
- 2023Informative Scene Graph Generation via Debiasing10 Aug 2023
- 2023Local-Global Information Interaction Debiasing for Dynamic Scene Graph Generation10 Aug 2023
- 2023Generalized Unbiased Scene Graph Generation9 Aug 2023
- 2023Prototype-based Embedding Network for Scene Graph Generation13 Mar 2023
- 2022Dual-branch Hybrid Learning Network for Unbiased Scene Graph Generation16 Jul 2022