mlsanityData to 7 Oct 2026

QGNN: Value Function Factorisation with Graph Neural Networks

arXiv 2205.13005 ↗First posted 25 May 2022cs.LG cs.MAcited by 14

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Abstract (arXiv)

In multi-agent reinforcement learning, the use of a global objective is a powerful tool for incentivising cooperation. Unfortunately, it is not sample-efficient to train individual agents with a global reward, because it does not necessarily correlate with an agent's individual actions. This problem can be solved by factorising the global value function into local value functions. Early work in this domain performed factorisation by conditioning local value functions purely on local information. Recently, it has been shown that providing both local information and an encoding of the global state can promote cooperative behaviour. In this paper we propose QGNN, the first value factorisation method to use a graph neural network (GNN) based model. The multi-layer message passing architecture of QGNN provides more representational complexity than models in prior work, allowing it to produce a more effective factorisation. QGNN also introduces a permutation invariant mixer which is able to match the performance of other methods, even with significantly fewer parameters. We evaluate our method against several baselines, including QMIX-Att, GraphMIX, QMIX, VDN, and hybrid architectures. Our experiments include Starcraft, the standard benchmark for credit assignment; Estimate Game, a custom environment that explicitly models inter-agent dependencies; and Coalition Structure Generation, a foundational problem with real-world applications. The results show that QGNN outperforms state-of-the-art value factorisation baselines consistently.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 21 of its 36 references that are in the map. First posted on arXiv 25 May 2022.

Builds on

21 of 36 references.

References · 21

  1. 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
  2. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  3. 2017Deep Setscited by 1,394
  4. 2018Relational inductive biases, deep learning, and graph networkscited by 1,341
  5. 2017Counterfactual Multi-Agent Policy Gradientscited by 733
  6. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 697
  7. 2019The StarCraft Multi-Agent Challengecited by 589
  8. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 490
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  10. 2016Learning Multiagent Communication with Backpropagationcited by 355
  11. 2020QPLEX: Duplex Dueling Multi-Agent Q-Learningcited by 267
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9 more
  1. 2018Graph Convolutional Reinforcement Learningcited by 148
  2. 2020One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Controlcited by 114
  3. 2019Deep Coordination Graphscited by 96
  4. 2019Multi-Agent Game Abstraction via Graph Attention Neural Networkcited by 81
  5. 2021Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learningcited by 68
  6. 2013Learned-Norm Pooling for Deep Feedforward and Recurrent Neural Networkscited by 32
  7. 2020Graph Convolutional Value Decomposition in Multi-Agent Reinforcement Learningcited by 14
  8. 2021Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignmentcited by 12
  9. 2019A Fleet of Miniature Cars for Experiments in Cooperative Drivingcited by 9

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Citing papers per year: 2023: 5; 2024: 4; 2025: 4; 2026: 1.

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