mlsanityData to 13 Oct 2026

COSPLAY: Concept Set Guided Personalized Dialogue Generation Across Both Party Personas

arXiv 2205.00872 ↗First posted 2 May 2022cs.CLcited by 20

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Abstract (arXiv)

Maintaining a consistent persona is essential for building a human-like conversational model. However, the lack of attention to the partner makes the model more egocentric: they tend to show their persona by all means such as twisting the topic stiffly, pulling the conversation to their own interests regardless, and rambling their persona with little curiosity to the partner. In this work, we propose COSPLAY(COncept Set guided PersonaLized dialogue generation Across both partY personas) that considers both parties as a "team": expressing self-persona while keeping curiosity toward the partner, leading responses around mutual personas, and finding the common ground. Specifically, we first represent self-persona, partner persona and mutual dialogue all in the concept sets. Then, we propose the Concept Set framework with a suite of knowledge-enhanced operations to process them such as set algebras, set expansion, and set distance. Based on these operations as medium, we train the model by utilizing 1) concepts of both party personas, 2) concept relationship between them, and 3) their relationship to the future dialogue. Extensive experiments on a large public dataset, Persona-Chat, demonstrate that our model outperforms state-of-the-art baselines for generating less egocentric, more human-like, and higher quality responses in both automatic and human evaluations.

Key facts. Cited by 20 papers in the map (data through 13 Oct 2026). Builds on 35 of its 53 references that are in the map. First posted on arXiv 2 May 2022.

Builds on

35 of 53 references.

References · 35

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23 more
  1. 2017Deal or No Deal? End-to-End Learning for Negotiation Dialoguescited by 205
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Cited by year (2026 to 13 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 9; 2025: 4; 2026: 3.

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  1. 2024From Persona to Personalization: A Survey on Role-Playing Language Agentscited by 207
  2. 2023Personalisation within bounds: A risk taxonomy and policy framework for the alignment of large language models with personalised feedbackcited by 87
  3. 2024The Oscars of AI Theater: A Survey on Role-Playing with Language Modelscited by 47
  4. 2024Crafting Personalized Agents through Retrieval-Augmented Generation on Editable Memory Graphscited by 38
  5. 2024Unveiling the Generalization Power of Fine-Tuned Large Language Modelscited by 36
  6. 2024Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?cited by 34
  7. 2022Large Language Models Meet Harry Potter: A Bilingual Dataset for Aligning Dialogue Agents with Characterscited by 16
  8. 2023A Frustratingly Simple Decoding Method for Neural Text Generationcited by 16
  9. 2024Ask LLMs Directly, "What shapes your bias?": Measuring Social Bias in Large Language Modelscited by 14
  10. 2024Role Prompting Guided Domain Adaptation with General Capability Preserve for Large Language Modelscited by 10
  11. 2023P5: Plug-and-Play Persona Prompting for Personalized Response Selectioncited by 8
  12. 2024Characteristic AI Agents via Large Language Modelscited by 5
8 more
  1. 2025When Harry Meets Superman: The Role of The Interlocutor in Persona-Based Dialogue Generationcited by 4
  2. 2025Exploring Persona Sentiment Sensitivity in Personalized Dialogue Generationcited by 3
  3. 2024DECIDER: A Dual-System Rule-Controllable Decoding Framework for Language Generationcited by 2
  4. 2026ArcANE: Do Role-Playing Language Agents Stay in Character at the Right Time?cited by 2
  5. 2025Individualized Cognitive Simulation in Large Language Models: Evaluating Different Cognitive Representation Methodscited by 1
  6. 2025First, Do No Harm: AI Supervisor Scaffolds Novice Growth in Counselor Educationcited by 0
  7. 2026PRCCF: A Persona-guided Retrieval and Causal-aware Cognitive Filtering Framework for Emotional Support Conversationcited by 0
  8. 2026Stranger, Fan, or Peer? A Systematic Study on the Role of Interlocutor in Persona-Based Dialogue Generationcited by 0