Simulation of machine learning-based 6G systems in virtual worlds
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Abstract (arXiv)
Digital representations of the real world are being used in many applications, such as augmented reality. 6G systems will not only support use cases that rely on virtual worlds but also benefit from their rich contextual information to improve performance and reduce communication overhead. This paper focuses on the simulation of 6G systems that rely on a 3D representation of the environment, as captured by cameras and other sensors. We present new strategies for obtaining paired MIMO channels and multimodal data. We also discuss trade-offs between speed and accuracy when generating channels via ray tracing. We finally provide beam selection simulation results to assess the proposed methodology.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 30 references that are in the map. First posted on arXiv 15 Apr 2022.
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14 of 30 references.
References · 14
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- 20206G Wireless Channel Measurements and Models: Trends and Challengescited by 10
- 2021A General 3D Non-Stationary Wireless Channel Model for 5G and Beyondcited by 6
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