Best-Response Bayesian Reinforcement Learning with Bayes-adaptive POMDPs for Centaurs
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Abstract (arXiv)
Centaurs are half-human, half-AI decision-makers where the AI's goal is to complement the human. To do so, the AI must be able to recognize the goals and constraints of the human and have the means to help them. We present a novel formulation of the interaction between the human and the AI as a sequential game where the agents are modelled using Bayesian best-response models. We show that in this case the AI's problem of helping bounded-rational humans make better decisions reduces to a Bayes-adaptive POMDP. In our simulated experiments, we consider an instantiation of our framework for humans who are subjectively optimistic about the AI's future behaviour. Our results show that when equipped with a model of the human, the AI can infer the human's bounds and nudge them towards better decisions. We discuss ways in which the machine can learn to improve upon its own limitations as well with the help of the human. We identify a novel trade-off for centaurs in partially observable tasks: for the AI's actions to be acceptable to the human, the machine must make sure their beliefs are sufficiently aligned, but aligning beliefs might be costly. We present a preliminary theoretical analysis of this trade-off and its dependence on task structure.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 7 of its 44 references that are in the map. First posted on arXiv 3 Apr 2022.
Builds on
7 of 44 references.
References · 7
- 2019Hyperbolic Discounting and Learning over Multiple Horizonscited by 58
- 2015Learning the Preferences of Ignorant, Inconsistent Agentscited by 45
- 2021Cognitive science as a source of forward and inverse models of human decisions for robotics and controlcited by 22
- 2013Tractable Inference for Complex Stochastic Processescited by 20
- 2018Learning in POMDPs with Monte Carlo Tree Searchcited by 15
- 2014Time-Inconsistent Planning: A Computational Problem in Behavioral Economicscited by 4
- 2016Planning Problems for Sophisticated Agents with Present Biascited by 2
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Citing papers per year: 2023: 2; 2024: 2; 2025: 0; 2026: 1.
5 papers.
- 2023AI for Science: An Emerging Agendacited by 5
- 2024Inverse Concave-Utility Reinforcement Learning is Inverse Game Theorycited by 2
- 2024Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Gamescited by 1
- 2023Uncoupled Learning of Differential Stackelberg Equilibria with Commitmentscited by 0
- 2026Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationalitycited by 0
- 2026Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationality2 Sep 2026
- 2024Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory29 May 2024
- 2024Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Games26 May 2024
- 2023AI for Science: An Emerging Agenda7 Mar 2023
- 2023Uncoupled Learning of Differential Stackelberg Equilibria with Commitments7 Feb 2023