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Time-Inconsistent Planning: A Computational Problem in Behavioral Economics

arXiv 1405.1254 ↗First posted 6 May 2014cs.GT cs.DS cs.MAcited by 4

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Abstract (arXiv)

In many settings, people exhibit behavior that is inconsistent across time --- we allocate a block of time to get work done and then procrastinate, or put effort into a project and then later fail to complete it. An active line of research in behavioral economics and related fields has developed and analyzed models for this type of time-inconsistent behavior. Here we propose a graph-theoretic model of tasks and goals, in which dependencies among actions are represented by a directed graph, and a time-inconsistent agent constructs a path through this graph. We first show how instances of this path-finding problem on different input graphs can reconstruct a wide range of qualitative phenomena observed in the literature on time-inconsistency, including procrastination, abandonment of long-range tasks, and the benefits of reduced sets of choices. We then explore a set of analyses that quantify over the set of all graphs; among other results, we find that in any graph, there can be only polynomially many distinct forms of time-inconsistent behavior; and any graph in which a time-inconsistent agent incurs significantly more cost than an optimal agent must contain a large "procrastination" structure as a minor. Finally, we use this graph-theoretic model to explore ways in which tasks can be designed to help motivate agents to reach designated goals.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 May 2014.

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Citing papers per year: 2018: 1; 2019: 0; 2020: 0; 2021: 0; 2022: 1; 2023: 0; 2024: 2.

4 papers.