What makes useful auxiliary tasks in reinforcement learning: investigating the effect of the target policy
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Abstract (arXiv)
Auxiliary tasks have been argued to be useful for representation learning in reinforcement learning. Although many auxiliary tasks have been empirically shown to be effective for accelerating learning on the main task, it is not yet clear what makes useful auxiliary tasks. Some of the most promising results are on the pixel control, reward prediction, and the next state prediction auxiliary tasks; however, the empirical results are mixed, showing substantial improvements in some cases and marginal improvements in others. Careful investigations of how auxiliary tasks help the learning of the main task is necessary. In this paper, we take a step studying the effect of the target policies on the usefulness of the auxiliary tasks formulated as general value functions. General value functions consist of three core elements: 1) policy 2) cumulant 3) continuation function. Our focus on the role of the target policy of the auxiliary tasks is motivated by the fact that the target policy determines the behavior about which the agent wants to make a prediction and the state-action distribution that the agent is trained on, which further affects the main task learning. Our study provides insights about questions such as: Does a greedy policy result in bigger improvement gains compared to other policies? Is it best to set the auxiliary task policy to be the same as the main task policy? Does the choice of the target policy have a substantial effect on the achieved performance gain or simple strategies for setting the policy, such as using a uniformly random policy, work as well? Our empirical results suggest that: 1) Auxiliary tasks with the greedy policy tend to be useful. 2) Most policies, including a uniformly random policy, tend to improve over the baseline. 3) Surprisingly, the main task policy tends to be less useful compared to other policies.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 6 of its 13 references that are in the map. First posted on arXiv 1 Apr 2022.
Builds on
6 of 13 references.
References · 6
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 400
- 2016Learning to Navigate in Complex Environmentscited by 192
- 2016Loss is its own Reward: Self-Supervision for Reinforcement Learningcited by 72
- 2020The Value-Improvement Path: Towards Better Representations for Reinforcement Learningcited by 60
- 2021On The Effect of Auxiliary Tasks on Representation Dynamicscited by 56
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Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 1; 2026: 2.
5 papers.
- 2022A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learningcited by 23
- 2025A Survey of State Representation Learning for Deep Reinforcement Learningcited by 17
- 2023From Past to Future: Rethinking Eligibility Tracescited by 3
- 2026A Reward-Free Viewpoint on Multi-Objective Reinforcement Learningcited by 2
- 2026OpenBlock: Constructive and Verified Content Generation for Adaptive Tile-Matching Gamescited by 0
- 2026OpenBlock: Constructive and Verified Content Generation for Adaptive Tile-Matching Games27 Aug 2026
- 2026A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning27 Apr 2026
- 2025A Survey of State Representation Learning for Deep Reinforcement Learning20 Jun 2025
- 2023From Past to Future: Rethinking Eligibility Traces20 Dec 2023
- 2022A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning10 Oct 2022