mlsanityData to 7 Oct 2026

Deep Multi-Branch Aggregation Network for Real-Time Semantic Segmentation in Street Scenes

arXiv 2203.04037 ↗First posted 8 Mar 2022cs.CVcited by 3

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Abstract (arXiv)

Real-time semantic segmentation, which aims to achieve high segmentation accuracy at real-time inference speed, has received substantial attention over the past few years. However, many state-of-the-art real-time semantic segmentation methods tend to sacrifice some spatial details or contextual information for fast inference, thus leading to degradation in segmentation quality. In this paper, we propose a novel Deep Multi-branch Aggregation Network (called DMA-Net) based on the encoder-decoder structure to perform real-time semantic segmentation in street scenes. Specifically, we first adopt ResNet-18 as the encoder to efficiently generate various levels of feature maps from different stages of convolutions. Then, we develop a Multi-branch Aggregation Network (MAN) as the decoder to effectively aggregate different levels of feature maps and capture the multi-scale information. In MAN, a lattice enhanced residual block is designed to enhance feature representations of the network by taking advantage of the lattice structure. Meanwhile, a feature transformation block is introduced to explicitly transform the feature map from the neighboring branch before feature aggregation. Moreover, a global context block is used to exploit the global contextual information. These key components are tightly combined and jointly optimized in a unified network. Extensive experimental results on the challenging Cityscapes and CamVid datasets demonstrate that our proposed DMA-Net respectively obtains 77.0% and 73.6% mean Intersection over Union (mIoU) at the inference speed of 46.7 FPS and 119.8 FPS by only using a single NVIDIA GTX 1080Ti GPU. This shows that DMA-Net provides a good tradeoff between segmentation quality and speed for semantic segmentation in street scenes.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 36 of its 50 references that are in the map. First posted on arXiv 8 Mar 2022.

Builds on

36 of 50 references.

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24 more
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