mlsanityData to 14 Oct 2026

T3 OMVP: A Transformer-based Time and Team Reinforcement Learning Scheme for Observation-constrained Multi-Vehicle Pursuit in Urban Area

arXiv 2203.00183 ↗First posted 1 Mar 2022cs.AIcited by 5

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Abstract (arXiv)

Smart Internet of Vehicles (IoVs) combined with Artificial Intelligence (AI) will contribute to vehicle decision-making in the Intelligent Transportation System (ITS). Multi-Vehicle Pursuit games (MVP), a multi-vehicle cooperative ability to capture mobile targets, is becoming a hot research topic gradually. Although there are some achievements in the field of MVP in the open space environment, the urban area brings complicated road structures and restricted moving spaces as challenges to the resolution of MVP games. We define an Observation-constrained MVP (OMVP) problem in this paper and propose a Transformer-based Time and Team Reinforcement Learning scheme ( T3 OMVP) to address the problem. First, a new multi-vehicle pursuit model is constructed based on decentralized partially observed Markov decision processes (Dec-POMDP) to instantiate this problem. Second, by introducing and modifying the transformer-based observation sequence, QMIX is redefined to adapt to the complicated road structure, restricted moving spaces and constrained observations, so as to control vehicles to pursue the target combining the vehicle's observations. Third, a multi-intersection urban environment is built to verify the proposed scheme. Extensive experimental results demonstrate that the proposed T3 OMVP scheme achieves significant improvements relative to state-of-the-art QMIX approaches by 9.66%~106.25%. Code is available at https://github.com/pipihaiziguai/T3OMVP.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 9 of its 20 references that are in the map. First posted on arXiv 1 Mar 2022.

Builds on

9 of 20 references.

References · 9

  1. 2017Attention Is All You Needcited by 60,361
  2. 2015Continuous control with deep reinforcement learningcited by 3,407
  3. 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,070
  4. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
  5. 2021UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformerscited by 39
  6. 2021Learning to Simulate Self-Driven Particles System with Coordinated Policy Optimizationcited by 33
  7. 2020Decentralized Multi-Agent Pursuit using Deep Reinforcement Learningcited by 23
  8. 2019Multiple Pursuer Multiple Evader Differential Gamescited by 5
  9. 2020A Multi-intersection Vehicular Cooperative Control based on End-Edge-Cloud Computingcited by 3

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Citing papers per year: 2022: 1; 2023: 1; 2024: 3.

5 papers.