mlsanityData to 7 Oct 2026

Training Characteristic Functions with Reinforcement Learning: XAI-methods play Connect Four

arXiv 2202.11797 ↗First posted 23 Feb 2022cs.LGcited by 3

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Abstract (arXiv)

One of the goals of Explainable AI (XAI) is to determine which input components were relevant for a classifier decision. This is commonly know as saliency attribution. Characteristic functions (from cooperative game theory) are able to evaluate partial inputs and form the basis for theoretically "fair" attribution methods like Shapley values. Given only a standard classifier function, it is unclear how partial input should be realised. Instead, most XAI-methods for black-box classifiers like neural networks consider counterfactual inputs that generally lie off-manifold. This makes them hard to evaluate and easy to manipulate. We propose a setup to directly train characteristic functions in the form of neural networks to play simple two-player games. We apply this to the game of Connect Four by randomly hiding colour information from our agents during training. This has three advantages for comparing XAI-methods: It alleviates the ambiguity about how to realise partial input, makes off-manifold evaluation unnecessary and allows us to compare the methods by letting them play against each other.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 35 of its 61 references that are in the map. First posted on arXiv 23 Feb 2022.

Builds on

35 of 61 references.

References · 35

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23 more
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Citing papers per year: 2022: 2; 2023: 1.

3 papers.