Zero-Shot Assistance in Sequential Decision Problems
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Abstract (arXiv)
We consider the problem of creating assistants that can help agents solve new sequential decision problems, assuming the agent is not able to specify the reward function explicitly to the assistant. Instead of acting in place of the agent as in current automation-based approaches, we give the assistant an advisory role and keep the agent in the loop as the main decision maker. The difficulty is that we must account for potential biases of the agent which may cause it to seemingly irrationally reject advice. To do this we introduce a novel formalization of assistance that models these biases, allowing the assistant to infer and adapt to them. We then introduce a new method for planning the assistant's actions which can scale to large decision making problems. We show experimentally that our approach adapts to these agent biases, and results in higher cumulative reward for the agent than automation-based alternatives. Lastly, we show that an approach combining advice and automation outperforms advice alone at the cost of losing some safety guarantees.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 14 of its 40 references that are in the map. First posted on arXiv 15 Feb 2022.
Builds on
14 of 40 references.
References · 14
- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2016Cooperative Inverse Reinforcement Learningcited by 298
- 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 294
- 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 256
- 2020"Other-Play" for Zero-Shot Coordinationcited by 194
- 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 122
- 2018Shared Autonomy via Deep Reinforcement Learningcited by 65
- 2019On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inferencecited by 49
- 2015Shared Autonomy via Hindsight Optimizationcited by 46
- 2015Learning the Preferences of Ignorant, Inconsistent Agentscited by 45
- 2017Occam's razor is insufficient to infer the preferences of irrational agentscited by 44
- 2021Human irrationality: both bad and good for reward inferencecited by 25
Built on by
Citing papers per year: 2024: 3; 2025: 0; 2026: 1.
4 papers.
- 2024Open Ad Hoc Teamwork with Cooperative Game Theorycited by 6
- 2024Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Gamescited by 1
- 2024Human-Modeling in Sequential Decision-Making: An Analysis through the Lens of Human-Aware AIcited by 0
- 2026Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationalitycited by 0
- 2026Propose to Learn, Learn to Propose: Evaluability-Aware Assistance under Bounded Rationality2 Sep 2026
- 2024Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Games26 May 2024
- 2024Human-Modeling in Sequential Decision-Making: An Analysis through the Lens of Human-Aware AI13 May 2024
- 2024Open Ad Hoc Teamwork with Cooperative Game Theory23 Feb 2024