Remote Contextual Bandits
Not on the map. Why?
Abstract (arXiv)
We consider a remote contextual multi-armed bandit (CMAB) problem, in which the decision-maker observes the context and the reward, but must communicate the actions to be taken by the agents over a rate-limited communication channel. This can model, for example, a personalized ad placement application, where the content owner observes the individual visitors to its website, and hence has the context information, but must convey the ads that must be shown to each visitor to a separate entity that manages the marketing content. In this remote CMAB (R-CMAB) problem, the constraint on the communication rate between the decision-maker and the agents imposes a trade-off between the number of bits sent per agent and the acquired average reward. We are particularly interested in characterizing the rate required to achieve sub-linear regret. Consequently, this can be considered as a policy compression problem, where the distortion metric is induced by the learning objectives. We first study the fundamental information theoretic limits of this problem by letting the number of agents go to infinity, and study the regret achieved when Thompson sampling strategy is adopted. In particular, we identify two distinct rate regions resulting in linear and sub-linear regret behavior, respectively. Then, we provide upper bounds on the achievable regret when the decision-maker can reliably transmit the policy without distortion.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 16 of its 26 references that are in the map. First posted on arXiv 10 Feb 2022.
Builds on
16 of 26 references.
References · 16
- 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 561
- 2016Learning Multiagent Communication with Backpropagationcited by 355
- 2013Learning to Optimize Via Posterior Samplingcited by 253
- 2016Multi-Agent Cooperation and the Emergence of (Natural) Languagecited by 181
- 2017Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbolscited by 123
- 2016Simple Bayesian Algorithms for Best Arm Identificationcited by 116
- 2018Wireless Network Intelligence at the Edgecited by 90
- 2020Wireless Image Retrieval at the Edgecited by 57
- 2019A Survey on Practical Applications of Multi-Armed and Contextual Banditscited by 44
- 2017Efficient Parallel Methods for Deep Reinforcement Learningcited by 32
- 2021Multi-Agent Multi-Armed Bandits with Limited Communicationcited by 29
- 2020Communicate to Learn at the Edgecited by 27
4 more
- 2021Solving Multi-Arm Bandit Using a Few Bits of Communicationcited by 16
- 2019Thompson Sampling with Approximate Inferencecited by 15
- 2021Analysis of Thompson Sampling for Partially Observable Contextual Multi-Armed Banditscited by 10
- 2020Asymptotic Convergence of Thompson Samplingcited by 5
Built on by
Citing papers per year: 2023: 2; 2024: 1.
3 papers.
- 2023Temporal Difference Learning with Compressed Updates: Error-Feedback meets Reinforcement Learningcited by 12
- 2023Semantic and Effective Communication for Remote Control Tasks with Dynamic Feature Compressioncited by 3
- 2024Model-Free Learning for the Linear Quadratic Regulator over Rate-Limited Channelscited by 1
- 2024Model-Free Learning for the Linear Quadratic Regulator over Rate-Limited Channels2 Jan 2024
- 2023Semantic and Effective Communication for Remote Control Tasks with Dynamic Feature Compression14 Jan 2023
- 2023Temporal Difference Learning with Compressed Updates: Error-Feedback meets Reinforcement Learning3 Jan 2023